With
the modern cinema audience, I felt that the ideal target audience for a small
budget horror movie like Solemn Silence should be aimed at teenagers between
13-17 who are looking to get their friends together and go have fun at a movie.
This is a common trend in the Horror movie experience which has shown a huge
increase over the last 7 years with the Paranormal Activity series. In the
majority of promotional trailers for the movie, audience members would be asked
questions after seeing the movie, a lot of the people asked were seen to be
with 3-5 of their friends/family looking to be scared together and have fun.
Another idea that I thought would appeal to the younger audience is the
"normal" day to day teenage protagonist. The aim would be to have the
character make popular culture references which the audience would understand
and connect with, making him likable. In a sense the audience would be able to
live through the character on screen and imagine themselves in his situation as
the movie unfolds, allowing him to be easily sympathised with, which is another
element to his character.
Thursday, 7 May 2015
2. How did you attract/address your audience?
feel I was able to
attract the audience well by using vivid imagery within the media product which
would draw them in because they’d have to carry on watching to figure out what
they were watching meant. The idea behind this would have been to put the protagonist
and the audience in the same position so that they each figure out where the
story is going together and it becomes a more active experience, rather than
just watching the characters on screen painstakingly explain every detail just
so the audience understands.
Another way I attracted the audience is by the use of the
Gothic, Supernatural genre in the movie. Movies such as Paranormal Activity, Sinister
and Donnie Darko have proved that this type of genre and typical conventions
such as a sacred cult, supernatural beings or a dark mythology will attract a
wide audience because they want to see more movies that follows these
conventions, due to their previous preferences in horror movies.
3. How does your media product represent particular social groups?
My media product represents any type of social group varying between the ages of 13 and 17. This is because of the majority of teenage characters that would be in the movie, as well as a lot of the ‘inside jokes’ that only young adults would appeal to, unlike that of adults. As I’m a teenager myself I can find it a lot easier to create characters that are of a similar age and make them feel believable as we’re going through similar struggles in school, family, friends, relationships and the future – things every teenager worries about. I feel this is the most important aspect of teenage life to engage with as this is where the most emotion is and if I’d decided to focus on representing only the clothing of today’s teenage social group then I feel that would be too broad to even attempt to focus on. I do feel that the project better represents the male audience more than the female audience on the purpose that not only are the majority of people going to the cinema are boys, but I also know how boys think and how they’d react to certain things and situations.
5. In what ways does your media product use, develop or challenge forms and conventions of real media products?
In our movie, we
tried to use the existing conventions of horror movies to pull audiences in
with elements they were familiar with, but then change those elements as the
movie goes on so the audience essentially gets a richer movie that isn't
worried about scaring off potential viewers with its changes. Conducting
research into already existing movies and products helped us to realise what
typical audiences go out to see and what’s popular at the current time. Cabin in the Woods is a movie we closely looked into as
it challengers many conventions, such as having the stereotypical strong and
athletic male as a smart character. We idolise this as a good example of
conventions being challenged as it’s the first movie in years that dared to be
unique and change the gender roles in order to create a more interesting
movie.
Our movie opening follows similar patterns and structures to that of the opening of Seven. The disjointed symbolism and setting up of the antagonist is heavily present in our opening as we realised that the movie, being a supernatural horror classic, creates a very eerie and suitable atmosphere for the movie, factors we tried to replicate. What we have created here we feel is very up to date on the style and conventions of horror due to the various symbolic imagery and effects used. Initially, we aimed to have no background music and to have the entire opening filled with dialogue, filled with foreboding phrases that would set up the movie. We eventually decided against this as we wanted people not to have much of an idea as to where the movie would be going. As our target audience is a mix of both male and female and a good age range, we hope that everyone attracted to the movie feels as though they are all going into the movie without knowing too much about it, which essentially stops the audience from spoiling the movie for themselves. We feel this is very important as a movie such as The Amazing Spider-man 2, owned by Sony, showed too much of their movie prior to its initial release and so may have resulted in its “unsuccessful” time at the box office and we worked hard to make sure this was stayed well away from.
The background music was intentional to unnerve the audience so they would feel as though what they are watching is having a real psychological effect on them, as Horror movies are made to achieve. We initially wanted to create our own background music and structure it in such a way that we felt it would add to the atmosphere of the opening. But due to lack of time we decided against this, and find a safer route to take, which we feel is just effective in adding to the atmosphere. The choice to have no dialogue is inspired by the opening of Under The Skin. Here the movie opened with a series of shots to establish a character and the overall tone/premise of the movie, without any/little use of dialogue. We felt this was a very effective idea as the images themselves tell the audience what is going on and how the story will progress, which is what we feel we accomplished.
Our movie opening follows similar patterns and structures to that of the opening of Seven. The disjointed symbolism and setting up of the antagonist is heavily present in our opening as we realised that the movie, being a supernatural horror classic, creates a very eerie and suitable atmosphere for the movie, factors we tried to replicate. What we have created here we feel is very up to date on the style and conventions of horror due to the various symbolic imagery and effects used. Initially, we aimed to have no background music and to have the entire opening filled with dialogue, filled with foreboding phrases that would set up the movie. We eventually decided against this as we wanted people not to have much of an idea as to where the movie would be going. As our target audience is a mix of both male and female and a good age range, we hope that everyone attracted to the movie feels as though they are all going into the movie without knowing too much about it, which essentially stops the audience from spoiling the movie for themselves. We feel this is very important as a movie such as The Amazing Spider-man 2, owned by Sony, showed too much of their movie prior to its initial release and so may have resulted in its “unsuccessful” time at the box office and we worked hard to make sure this was stayed well away from.
The background music was intentional to unnerve the audience so they would feel as though what they are watching is having a real psychological effect on them, as Horror movies are made to achieve. We initially wanted to create our own background music and structure it in such a way that we felt it would add to the atmosphere of the opening. But due to lack of time we decided against this, and find a safer route to take, which we feel is just effective in adding to the atmosphere. The choice to have no dialogue is inspired by the opening of Under The Skin. Here the movie opened with a series of shots to establish a character and the overall tone/premise of the movie, without any/little use of dialogue. We felt this was a very effective idea as the images themselves tell the audience what is going on and how the story will progress, which is what we feel we accomplished.
6. What have you learnt about technologies from the process of constructing this product?
I feel that I have improved massively on my knowledge of
how to edit the product. Before starting to movie opening I had previous
experience with the Sony Vegas editing software and so was already aware of how
to cut and split clips, add titles, effects and import music to be included in
the background. Although Sony Vegas and Premiere Pro are not the same tools to
use to edit videos, it was very helpful because I didn't mean I had to start
from scratch. I aimed to capture the tone of the product through the effects,
transitions and music used during the editing process as if it was done wrong
then it may have set off the wrong tone that the movie was initially set up to
portray. This resulted in a lot of trial and error stages of testing which
transition worked where and what it could tell about the shot, but prior to
this level of thinking I had perhaps picked a transition based on what was
easier to do and what would take the least amount of time. The trial and error
stages helped to teach me that everything in the editing stage is crucial to
create the product I wanted to create and to ensure it didn't become something
that I wasn't proud of. Leading up to the final product, there were several
different versions of the opening all of which told varying stories and would
give off different tones to the viewer. Having the option of choosing different
tones surrounding the product was very beneficial as it would allow me to have
more options when looking at other production surrounding the movie; Promotion,
storyboard, distribution and exhibition. It was also very difficult to learn
how to use an Apple Mac computer as although they are in some ways similar to
any ordinary PC, it is a very difficult change to make from one to another.
This slowed down production a lot as it was very frustrating trying to find
where all the programs where and the keyboard commands, however after 2-3 weeks
of using it almost every day I become well- adjusted to the Mac and it’s
specifically designed software such as Premiere Pro and Photoshop.
My knowledge of camera has certainly improved since
starting this project. Having to learn as we go along has really helped with
being actively involved in the creation of the project, making sure everything
is how it should be shown on the storyboard, making sure continuity flows
through each cut and as simply as making sure everything is in frame and is
focused correctly. A small problem I had found when filming was the simple fact
that I could be recording for 2-3 hours and would only have 30 seconds of
footage, which was a result of sometimes not entirely sticking to the
storyboard and also spending a lot of time setting up the shot, making sure everything
looks good before actually filming and often re-shooting a lot of cuts. However
the self-scrutiny and that from the teachers really helped to make sure the
best looking shots were in the opening and there wasn't a clip that redundant
or technically wrong (out of focus, low lighting etc.) The internet also helped
majorly in receiving criticisms from not only peers but from friends too that I
decided could point out things for me to improve on that I couldn't. An example
of this would have been in its earlier stages, the product looked very cheap
and cheesy and didn't look like a serious horror movie at all. Under much
consideration, I resorted to a darker and solemn tone with darker effects over
the clips to hopefully convey a much darker mood than the previous showing and
upon re-showing my friends the new product they said it had improved a lot. This
also prepared me for rendering and uploading the opening onto sites such as
YouTube and Blogger, which both showed on much simpler scale how the process of
distribution works in the wider film industry and gave me a better
understanding of how a movie is produced and distributed, going as far as some
movie producers releasing their movies onto social media sites and not in the
cinema, a trend that has recently an up rise in the last 2-3 years.
7. Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product?
We feel that since our preliminary task, we have achieved a
lot in terms of knowing how small productions work, the time and the patience,
and how our own inspiration is key in being able to make our product as good as
it can be. I feel like we understood the skills of creating an opening well and
took what we initially did in our preliminary task and as we started our main
task, we quickly built on those skills and knew what would make an interesting
movie opening. In the beginning we found the editing software very hard to use
as we had never used it before, but after we have learnt new things such as
creating a movie logo to be at the start of our opening. However, we did have
experience we other editing software before the task and we found that we knew some
of the basics of editing individual cuts together and importing/exporting
video. Looking back I feel the opening could have had better background music
and a little more time could have been better spent on creating more of a
narrative and giving more of an idea where the movie would be going. I do feel
however, our knowledge of using the editing software has improved well.
I feel that our final product was way better than our
preliminary task because it was better planned out. We planned the shots in the
storyboard in more depth, talked about each shot in length to make sure we knew
what we wanted to say and show in each new frame. We also got into the habit of
analysing as we went along filming so we could make sure that we weren't just
filming what we thought would look cool, but what made sense analytically. This
also helped us if evaluating our movie after it was finished. During our
filming of the preliminary task, not much care was given for why each shot was
filmed or what it might be saying about the rest of the movie, we just filmed
what we thought would look good and it ended up looking too rushed and not
enough care was give for each shot than it was in our final product.
More transitions and camera angles were used in filming and
that variety motivated us to visual show how we've improved since the
preliminary task. For example, we used extreme close ups on various objects and
fading transitions whereas our preliminary didn't have these. The complexity of
the opening is very clearly there and is very lacking in our preliminary task
and we feel that the progression between the two is very clear.
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